What is collaborative learning?: Collaborative learning is based on the view that knowledge is a social construct. Collaborative activities are most often based on four principles:
- The learner or student is the primary focus of instruction.
- Interaction and “doing” are of primary importance
- Working in groups is an important mode of learning.
- Structured approaches to developing solutions to real-world problems should be incorporated into learning.
* Definition from Cornell University Center for Teaching Excellence
Edutopia: Collaborative Learning: Working together to solve problems and complete projects deepens students’ learning and builds collaborative skills. Learn how to design activities to help develop these skills. (The George Lucas Educational Foundation)
Engaging the millennial learner: New research suggests that offering variety may be the best way to engage today’s undergraduates. – Amy Novotney / American Psychological Association
Experiential Learning Defined – Center for Teaching & Learning
Broadly, experiential learning is any learning that supports students in applying their knowledge and conceptual understanding to real-world problems or situations where the instructor directs and facilitates learning. The classroom, laboratory, or studio can serve as a setting for experiential learning through embedded activities such as case and problem-based studies, guided inquiry, simulations, experiments, or art projects (Wurdinger & Carlson, 2010).
Meaningful, Engaged Learning
“… indicators of engaged learning can act as a “compass” for reform instruction, helping educators chart an instructional course and maintain an orientation based on a vision of engaged learning and what it looks like in the classroom and community.” – Jones, B., Valdez, G., Nowakowski, J., & Rasmussen, C. (1994). Designing Learning and Technology for Educational Reform. Oak Brook, IL: North Central Regional Educational Laboratory
Problem Based Learning
PBL is a learner-centered approach in which students learn through instructor facilitated problem solving that asks students to conduct research, integrate theory and practice, and apply knowledge and skills to develop a reasonable solution to a complex problem. Students often work in collaborate groups to identify, engage and apply new knowledge to the problem, ultimately reflecting on what they have learned. – From: Univ. of California, Berkeley Center for Teaching and Learning
Ten Rules to Create Engaging E-Learning – Bob Kuhlmann
Don’t create the course. The course is relevant to the learner. Understand your objectives. Fee up the navigation. Let the learner pull. Pacing and flow. Outside inspiration. Visually appealing. Novelty. Commit to engaging.
Learning Spaces: VIDEO
Tim Springer from Hero, Inc. (hero-inc.com), working with Bretford (bretford.com) and Hillbrook School (hillbrook.org) frames the question about learning spaces.
Simulation Based Learning: Just like the real thing – Journal of Emergencies, Trauma, and Shock
Simulation is a technique for practice and learning that can be applied to many different disciplines and trainees. It is a technique (not a technology) to replace and amplify real experiences with guided ones, often “immersive” in nature, that evoke or replicate substantial aspects of the real world in a fully interactive fashion.
Zombie Based Learning
Education Innovation – Zombie-Based Learning
The major goals of Zombie-Based Learning are to:
- Increase student engagement
- Provide project-based lessons
- Meet rigorous national standards through authentic assessment