Game Based Learning

game2learnrobot1A Guide to Game-Based Learning – edutopia
Overview of GBL. Difference between GBL and “Gamification.” Understanding games and tools to analyze GBL.

Game-Based Learning: What it is, Why it Works, and Where it’s Going New Media Institute.  Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process.  To progress in a game is to learn; when we are actively engaged with a game, our minds are experiencing the pleasure of grappling with (and coming to understand) a new system.

Games Based Learning: Redefining EngagementRaptivity
Game based learning is about understanding your users and creating value for them by providing a memorable journey in the game environment. For example, role-playing games enable students to experience and visuallyunderstand the world from someone else’s eyes. Online social games present real worldproblems and raise the awareness about these issues inside the game.

Gamification of Education Wiki– Home of everything Gamification Educationresearch, community, case studies and more — as part of the Gamification.org family of wikis.

Gamification is Dead, Long Live Games for Learning – …as a game designer, it was painful to listen to the education world talk about gamification as if it was a special sauce that can be applied to any existing task in order to improve performance. As a practitioner of game design, I know that this special sauce just does not exist, especially when it comes to  K-12 learning.

Tidbit information: News or Single posts or Comments

BLOGS & SITES

  • Deep Fun: This is the web site of Bernard Louis “Bernie” De Koven (born October 15, 1941)  who is an American game designer, author, lecturer and fun theorist.  He is most notable for his book The Well Played Game, for his contributions to the New Games Foundation, his pioneering work in computer game design, and for his long-running web site, deepFUN.com.  (from Wikipedia)
  • Education Games Research: Research concerning educational video games
  • Gaming for Learning and Libraries and Education (Jared Seay blog)
  • Historical Simulations in the Classroom: a resource for educators, students, and designers
    A repository for theory, research , and implementations of simulation games for history education. Look here for links to current research, online and hard copy video games, and some introductory theoretical work.
  • Intentional Games: Intentional Games reports on the best practices in game-based learning and simulations, user experience, UI and instructional design, and educational technology.
  • Learning Games:  This is a blog  about learning, about games, about games and learning, about learning about games…
  • Playing History:   There are tons of free historical games, interactives and simulations on the web. Playing history aggregates info on these resources in a simple, searchable database making it easy to find, rate, and review historical games.
  • Game Mechanics and Games in Education:
    The mechanics that make games work are something that can be used at any level of education and in any discipline.  This container post has been set up to list information that deals with both game mechanics and games in education.
  • Games and Learning: EDUCAUSE Wikki  Site:  resources on Games and Education as provided by the members of the Games & Learning Constituent Group. Headers:  Games & Learning Defined (Game-based learning, Gamification, Games & Learning, etc),games as learning objects, games as objects of study, learning from games’ pedagogy,  games in the library.

ARTICLES & REPORTS

Publishers, Reviews, Retailers

Seriously Board
Seriously Board is a place to buy board games online in New Zealand.  Excellent site for board games.

Organizations & Conferences

  • G4LI: Games for Learning Institute
    G4LI applies a scientifically rigorous approach that uses both quantitative and qualitative methods. Researchers study existing games, identify key design elements and learning patterns, develop prototype “mini games” based on these elements and patterns, test them in classroom and informal learning settings, and evaluate the results. G4LI’s initial focus is on digital games as tools for teaching science, technology, engineering, and
    math—STEM subjects—at the critical middle-school level.
  • Games Learning Society  Annual Conference 
    The Games, Learning, and Society group is a collection of academic researchers, interactive media (or game) developers, and government and industry leaders who investigate how this medium operates, how it can be used to transform how we learn, and what this means for society.
  • Serious Games Initiative
    The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.
  • Serious Games Interactive
    We use game technology & design to develop user experiences that engage, educate and entertain.
  • Education Games Network
    BFrom tablet games to browser-based learning platforms, we build next-gen social learning tools that teach kids the things they need to be successful in their lives.
  • Engage Learning: the portal for game-based learning
    For teachers, students, industry and community.  Sample games and practical applications, ratings, and awards and toolbox for teachers and learners.
  • Games in Learning Project: The Games in Learning Project explores the latest national and international research into the application of games in the classroom.  Working with tertiary and industry partners, the ICT Learning Innovation Centre is exploring new game technologies and partnership opportunities.
  • Learning Games Network:  Our team is committed to the development and distribution of games informed by research in the learning sciences, creative design, and technical development. From electrostatics to Shakespeare, our work spans a vast range of subject areas.

Conferences and Workshops

Game Education Summit

RESOURCES


GAMES FOR USE IN CLASSROOM

  • Diplomacy : Boardgame /Use: History, Systems, Networks, Politics
  • Risk: Boardgame
  • Wits and Wages

 

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