Brain Pop & Brain Pop Educators
BrainPOP was conceived by Avraham Kadar, M.D., an immunologist and pediatrician, as a creative way to explain difficult concepts to his young patients. In traditional, blended, and “flipped” learning settings, BrainPOP supports individual, team, and whole-class learning. At school and in informal learning environments, our characters help introduce new topics and illustrate complex concepts.
Center for Game & Simulation Based Learning – Excelsior College
Mission: Provide a transformative model for learner success through the expanding field of educational games and simulations including curriculum and learner support innovation.
Engage Learning: The Portal for Game Based Learning
Sample games and best practices. Ratings and rewards of learning games. GBL toolbox. Workshops and seminars. Serious game design summer school. Online game design course. Ideas market. Mentoring by game developers. Start-up incubator. GBL resources. Conferences.
Engaging Students with Game Based Learning – eCampus Educators Resource Center
With the generous support of VINCI, we’ve assembled this collection of eSchool News stories and other resources to help as you consider the use of game-based learning in your own schools.
The Education Arcade – MIT
On Board Games: On Board Games is an audio program about board and card games from the perspective of game scholars, industry veterans, and game enthusiasts. The duration of shows are usually around 45-90 minutes. The show is crafted to explore aspects of games and the game hobby from the viewpoints of professional reviewers, designers, and game scholars allowing listeners to enjoy games more thoroughly.