Sites & Community


Brain Pop & Brain Pop Educators
BrainPOP was conceived by Avraham Kadar, M.D., an immunologist and pediatrician, as a creative way to explain difficult concepts to his young patients.  In traditional, blended, and “flipped” learning settings, BrainPOP supports individual, team, and whole-class learning. At school and in informal learning environments, our characters help introduce new topics and illustrate complex concepts.

Center for Game & Simulation Based Learning Excelsior College
Mission: Provide a transformative model for learner success through the expanding field of educational games and simulations including curriculum and learner support innovation.

Engage Learning: The Portal for Game Based Learning
Sample games and best practices.  Ratings and rewards of learning games. GBL toolbox.  Workshops and seminars. Serious game design summer school.  Online game design course.  Ideas market. Mentoring by game developers.  Start-up incubator.  GBL resources.  Conferences.

Engaging Students with Game Based LearningeCampus Educators Resource Center
With the generous support of VINCI, we’ve assembled this collection of eSchool News stories and other resources to help  as you consider the use of game-based learning in your own schools.

The Education Arcade – MIT

On Board Games: On Board Games is an audio program about board and card games from the perspective of game scholars, industry veterans, and game enthusiasts. The duration of shows are usually around 45-90 minutes. The show is crafted to explore aspects of games and the game hobby from the viewpoints of professional reviewers, designers, and game scholars  allowing listeners to enjoy games more thoroughly.


  • Deep Fun: This is the web site of Bernard Louis “Bernie” De Koven (born October 15, 1941)  who is an American game designer, author, lecturer and fun theorist.  He is most notable for his book The Well Played Game, for his contributions to the New Games Foundation, his pioneering work in computer game design, and for his long-running web site,  (from Wikipedia)
  • Education Games Research: Research concerning educational video games
  • Games for Educators:  Articles, multmedia, and games. Includes the “Games in Schools & Libraries” podcast. The Games for Educators web site and newsletter are dedicated to supporting the use of games and toys in education.
  • Gaming for Learning and Libraries and Education (Jared Seay blog)
  • Gaming in Education Blog:  From the Edublogger, dedicated to helping educational bloggers with emerging technologies in education, share their own experiences and promote the blogging medium.
  • Historical Simulations in the Classroom: a resource for educators, students, and designers
    A repository for theory, research , and implementations of simulation games for history education. Look here for links to current research, online and hard copy video games, and some introductory theoretical work.
  • Learning Games
    This is a blog  about learning, about games, about games and learning, about learning about games…
  • Playing History:   There are tons of free historical games, interactives and simulations on the web. Playing history aggregates info on these resources in a simple, searchable database making it easy to find, rate, and review historical games.
  • Game Mechanics and Games in Education:
    The mechanics that make games work are something that can be used at any level of education and in any discipline.  This container post has been set up to list information that deals with both game mechanics and games in education.
  • Games and Learning: EDUCAUSE Wikki  Site:  resources on Games and Education as provided by the members of the Games & Learning Constituent Group. Headers:  Games & Learning Defined (Game-based learning, Gamification, Games & Learning, etc),games as learning objects, games as objects of study, learning from games’ pedagogy,  games in the library


  • G4LI: Games for Learning Institute
    G4LI applies a scientifically rigorous approach that uses both quantitative and qualitative methods. Researchers study existing games, identify key design elements and learning patterns, develop prototype “mini games” based on these elements and patterns, test them in classroom and informal learning settings, and evaluate the results. G4LI’s initial focus is on digital games as tools for teaching science, technology, engineering, and
    math—STEM subjects—at the critical middle-school level.
  • Games Learning Society  Annual Conference 
    The Games, Learning, and Society group is a collection of academic researchers, interactive media (or game) developers, and government and industry leaders who investigate how this medium operates, how it can be used to transform how we learn, and what this means for society.
  • Serious Games Initiative
    The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.
  • Serious Games Interactive
    We use game technology & design to develop user experiences that engage, educate and entertain.
  • Education Games Network
    BFrom tablet games to browser-based learning platforms, we build next-gen social learning tools that teach kids the things they need to be successful in their lives.
  • Engage Learning: the portal for game-based learning
    For teachers, students, industry and community.  Sample games and practical applications, ratings, and awards and toolbox for teachers and learners.
  • Games in Learning Project: The Games in Learning Project explores the latest national and international research into the application of games in the classroom.  Working with tertiary and industry partners, the ICT Learning Innovation Centre is exploring new game technologies and partnership opportunities.
  • Learning Games Network:  Our team is committed to the development and distribution of games informed by research in the learning sciences, creative design, and technical development. From electrostatics to Shakespeare, our work spans a vast range of subject areas.
  • Game Education Summit



Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: